We gave Alien: ISOLATION The title of "game of the year", but this does not mean "gave and forgot". How do you forget when Creative Assembly diligently rivet the additions and expand their game in every possible way? We have passed all the currently released DLC for the “surviving” mode and now we will tell you why it is too early to put the “stranger” on the shelf.
If you still have not played the best, according to Gamery, the game of 2014, we strongly advise. Moreover, in PSN Alien: ISOLATION Now it costs a little more than a thousand, and Season Pass for it [Sold with a 50%discount] (https: // store.SonyentertainmentNetwork.com/#!/ru-RU/seasonal-abonetent-alien-Islation/cid = EP0177-CUSA00362_00-AISEONPASSCB01).
Typically, additional modes in games only slightly extend their life: I launched a couple of times, pampered and forgot before the release of some plot addition. But Alien: ISOLATION – The game is old -fashioned and original, so everything is different here.
Most of all, the “survivor” mode resembles additional tests from Mirror’s Edge, Only here the gaming locations are thoroughly processed and supplemented. Even if you gave out Sevastopol along and down, you will have to learn to survive again. And it will be how not easy!
► Get ready, you will see a shiny xenomorph smile somewhat more often than usual.
First, there is no card, the levels will have to be remembered. And they are all designed so that you will certainly get lost.
Secondly, there are very few resources and cartridges here-at best you will find a couple of containers with fuel for flamethrower, so most of the game will have to be held on karachka, shaking under the stomachs and frantically peering out of the corners.
Thirdly, forget about the conservation. Made the wrong movement, fell into the clutches of a stranger – start first.
And finally, fourthly, in each mission there are additional tasks that need to be completed in a limited time. And given that it is dangerous to rush here (xenomorphs love Fast Food), you will have to calculate every action, constantly die and study on their mistakes.
► The main task is to be as high as possible in the winners table, for which you need to go through the missions faster and more poetry. We were not very elegant in the “scorched land” mission, as you noticed.
It is in the test mode that you can clearly see what amazing artificial intelligence developed in Creative Assembly. Over and over again passing the same mission, you are unlikely to come across a similar game situation. Alien is unpredictable, but for each location he nevertheless has a certain model of behavior that he tries to adhere. You can survive only by understanding how the bloodthirsty creature thinks, and this is not so easy.
The protagonist of the first addition is an employee of the Sigson Hireing Company Rans, whom you must remember according to the plot campaign, but you can play with Amanda. Sevastopol is falling apart before our eyes, but Ranses is not going to do anything about it, the main thing is to survive and at the same time erase compromises from the system from the system. God forbid someone finds out what kind of dirty business was going on at the station!
The advantage of the fragile girl of Amanda is obvious: she initially has a flamethrower that helps out great if someone else has noticed you. Ransom has a pistol and a https://sister-site.org/fancy-reels/ bolter, which for three missions will only need a couple of times.
It may seem that Amanda and her flamethrower are a win -win option, but the third mission will make you change your opinion. There you will meet with synthetics and a stranger. What to prefer: flamethrower or bolter with a revolver? The choice is obvious: you can run away from androids or hide in ventilation (you see, the cheap androids of the Sigson do not even know how to bend), but there is no xenomorph.
There are additional tests in each of the three missions: for example, to save a surviving, stuck in a burning room. It is not necessary to perform them, but then you will not get bonus glasses, which means you sit at the very bottom of the winners table.
► In each mission there are several interesting script situations (such as an explosion in a communication room), but a stranger itself generates much more situations.
In the second addition, you will find yourself in the hospital – undoubtedly, the most terrible place of Sevastopol. The main character here is Dr. Linggard, who, according to the plot, tried to prevent a disaster, and at the same time reveal the plans of the entire Sigson and the Ransom in particular (it is her report that the company’s employee is deleted in the addition of Corporate Ethics).
Like Rans, the battleship initially carry a gun with him, and, I must say, it is much more necessary for it. However, the second mission is half in the dark labyrinths of ventilation, along which the face glows crawl, and here, of course, you will need a flamethrower. But already in the third mission, a crowd of synthetics awaits you, so it is more logical to prefer Lingard, who initially also has a shocker. But those who want to go through all three missions at once (this is also possible), we sincerely do not envy. In the "injury", you already die catastrophically often.
With the rest of the two additions, everything is not so simple. The fact is that these are no longer quite plot DLCs: here you will not recognize anything new, and you will not be given a desperate craving for salvation in your skin. But they last for two hours, and you can persist by spending bloody earned 2500 points. However, the real “survivor” will not go down to such nonsense and all ten tasks with one life will pass, so after all?
In the "Last Shelter" the main character – Hughes with a shotgun at the ready, you can remember him as a bloody mess from the plot campaign. But you can choose any of the other heroes of additions.
At your disposal, shelter and two large locations, where there are ten tasks to be performed, returning home to rest. Each new task is significantly more complicated than the previous. (https://coles-autorepair.com) If at the very beginning it is a light run to the generator, then in the second run you will be met with open arms friendly xenomorph. Further, as usual, worse. How to survive? Carefully seal all the diles, collect first -aid kits and bombs, look for cartridges … In general, doing the same thing that we did in the plot campaign. But at the same time to be panicky of death.
The main character of the latter at the moment DLC is a dear guy Axel, the first friend of Amanda on Sevastopol and delicious food for xenomorph. Initially, he finds himself with a revolver and a bolter that is unlikely to help against a stranger, so for some time you will have to interrupt what is.
The fourth addition is built on the same principle as the third, even tasks are similar. There is also a shelter here, two hours to complete ten tasks and two large complex locations, but only … again a hospital. Prepare replaced linen, it will be very scary. Especially the task at the eighth or nine, when the finish, it would seem, is already close-the nerves are heating up, and the ambushes are waiting behind every angle. However, closer to the end you will probably know the area no worse than xenomorph, the main thing is not to waste resources in vain.
About the last, fifth, add-on-The Trigger-almost nothing is known, but we hope that it will shed at least a little more light on the tragic fate of Sigson. Well, will release all the blood out of us, of course! Alien: ISOLATION Still, not one of those games with which can easily be removed on the shelf covered with dust.