Metamorphoses are different. The hero of the novel “Orlando” by Virginia Wulf, waking up once, discovered himself as a heroine and so, in the image of a pretty lady, he lived a couple of hundred years, and in the “transformation” of Franz Kafka a young salesman found himself a shaggy spider. Transformation that happened to the game AFTERFALL , Of course, it does not carry such a deep metaphysical connotation, but for those who followed this project, it has become no less shocking.
In 2004, a young Polish team Intoxicate Interactive The development of the post -apocalyptic RPG afterfall. The project was ambitious and promising: step-by-step battles, nonlinear game process, different endings of the game, eight gaming races that arose under the influence of radiation, four fractions that you can work, implants, mutations … with varying success, work went Kaiser Slots Casino four years, and in 2008- in 2008- m on the project paid attention to the Polish publishing house Nicolas Games.
But instead of just giving money for development, the publisher bought Intoxicate Interactive with giblets and soon created his own internal studio on its base. Further, according to our data, the game began to be made from scratch, but due to internal problems by 2009, all key people left the project, and since then there was nothing heard about work on the name of AFTERFALL.
As it turned out, they were not conducted: instead, a new studio Nicolas Intoxicate She began the development of Survival Horror’a in the same post -apocalyptic universe – AFTERFALL: Insanity. Moreover, the Poles managed to attract a large Western European publisher in the person The Game Company , Get a license for Unreal Engine 3 and declare the game on all three key platforms. The head of Nicolas Games, Tomas Maika, in an interview with Gamery, explained these metamorphoses: “We realized that the world of Afterfall is too big for one game. That is, we do not refuse RPG: it will also be, but then. This universe is popular in Poland, but unknown in the rest of the world. And we decided that it is necessary to introduce her gradually, and it is better to start with a more affordable and understandable genre. ".
Interfall: Insanity is essentially a prequel to events that will unfold in a hypothetical roof after 60 years. The game takes place in Central and Eastern Europe a few years after someone in 2012 was imprudently pressed on the red button and the world plunged into the abyss of a nuclear nightmare. We play for a doctor, a psychiatrist by education, who, after the beginning of the Third World War, was forced to hide in one of the major national shelters (which country is not specified). Here he works as part of a brigade of doctors who, at the very least, supports the health of people who have taken offense in the bunker.
“Soon the player is faced with a threat that threatens the death of the refuge and its inhabitants. He must find a way to defeat the disease that has spread here due to the fact that so many people remained locked in a limited territory for a long time, ”Tomash explains. Let's hope that this is not about the mass attack of claustrophobia or cholera. The authors themselves say that our hero will have to face a certain “mysterious pursuer”, defeat him and find a new shelter for his fellow countrymen.
Siberian AFTERFALL
Initially, when AFTERFALL was still planned as a computer role -playing game, the project was developed on the Russian -made unIGINE engine. They make it in Siberia, namely in Tomsk, where the Unitine Corp studio. Since 2005 he has been engaged in high-tech 3D technologies. This Siberian engine is quite popular: now several studios from Italy, America, Great Britain, Ukraine and Asian countries are making games of various genres on Unigine – here are quests and shooters (including, for example, ambitious Primal Carnage), and platformers, and mmorpg.
Says the general director of Unitine Corp. Denis Shergin: “For the first time, the guys from the AFTERFALL team addressed us back in 2005. Then we were amazed at how quickly they were able to collect the test scene based on the trial version. As a result, we gave them a license for our engine for free. Until 2008, the results that Intoxicate Interactive based on UNIGINE made us pleased us with the quality of the final picture, and we were looking forward to the release of the project ”. After Intoxicate Interactive joined Nicolas Games and the game began to be made from scratch, all sorts of contacts with Tomsk lefties stopped. And then it became known that the game will change the engine to Unreal Engine 3. Whether the authors did the right thing, abandoning Russian technologies, it is too early to judge, but the fact that the game looked quite decently at UNIGINE is the fact. All attention to pictures.
As you can see, it is clean, uncomplicated along the plot Fallout. But the Poles themselves are by no means embarrassed by this fact. They clearly stored trump cards in the sleeve and expect to surprise us. Still, in this case, we are talking about Survival Horror, and not about the role-playing game. And it is clear that the emphasis will be shifted from the heroic campaign by wastelands towards cautious shy dashes along the dark gloomy corridors of a huge bunker.
“You can use different types of weapons, including pistols, scotgans, sniper rifles and even various sticks, armature. But the rules are the same in any case: in no case do not let the enemy close to yourself, replenish the ammunition in time and, most importantly, no matter what happens, cover the rear!" – Tomash scares. One of the common tasks is to fight off enemies and erase in a safe place. You can get there by previously opening the door or breaking the computer security system. For this, in turn, you need to go through a particular mini-game.
It can be assumed that the post -apocalyptic version awaits us Left 4 Dead With puzzles. Well, or " Metro 2033 ", Where we also basically ran from one metro station to another. However, the head of Nicolas Games, speaking about the landmarks afterfall: insanity, first of all mentions Resident Evil And … the feature film "Game" with Michael Douglas. So, our hero here, persecuted and poorly understanding what is happening, will constantly feel herself driven into a corner. We will have to understand what is happening for a long time: we will look for some data and tips in old books and magazines scattered along the bunker, and even go to the surface to visit the cities somewhat destroyed by the war.
Only the taiga Old Believer, who did not see a single post-apocalyptic game, will not guess about who will pack us on this path. Of course, the best friends of the inhabitants of anti -nuclear bunkers are mutants. And, apparently, it is the mysterious disease that spreads in the bunker that causes terrible mutations, forcing yesterday's friends to rush at you. One of them can be reassured by a shotgun, but an ordinary weapon does not work on someone: such stubborn comrades will have to develop a special approach. But not all enemies are the same harmful. “Not all mutants and do not always need to be destroyed. Sometimes you will even have to fight yourself, ”Tomash lets in fog.
From any Fallout-like game, even in the Survival Horror larva, we subconsciously look forward to an open world and nonlinearity. The authors are still discussing whether the player is given the opportunity to solve problems in different ways, but it is already known that the structure of the game itself will be quite linear (“In this sense, we are closer to“ Metro 2033, ”says Tomash), and the final of the history provides only one – there is only one – there is only one – there is one – there is only one Because it is directly related to the beginning of the future RPG afterfall.
Of course, AFTERFALL: Insanity is still raising more questions than gives answers. Yes, and promises be sure to return “later” to the role genre look uncertain and empty: they say, the main thing is to get into the battle, to finish at least something, and then it will be seen. But if the authors really finish (and TGC support and the Unreal Engine 3 license already inspires optimism!), then we will be happy with such a truncated version of the once large -scale role -playing game. Because it is better to have a peppy, worked out by Survival-explosion (especially since we, let's say, are not spoiled by post-apocalyptic horror) than a half-dead RPG, suffocating under the weight of our own ambitions.
We will wait? Computer role -playing game in Fallout traditions smoothly turns … into multi -platform Survival Horror. Where, however, there will also be mutants, refugees and shotgun.
Percentage of readiness: 50%